Blurring the Digital & the Physical in Digital Archaeology
3d Photogrammetry is revolutionizing the process of archaeology; but it also has opened intriguing new vistas for outreach and education, including various points and permutations along the continuum from ‘real-reality’ to ‘virtual-reality’. I will look at the hype of augmented reality, separating the hype from the potential, to look at case studies of effective & ineffective uses. The blurred edges of the digital and physical have a natural home in the digital humanities; and with the rise of ‘makers’, our data has the possibility to slip the surly bonds of silos in new and surprising ways.
Slides may be viewed here: shawngraham.github.io/presentations/slippage.html